Godot Texture Origin Editor Plugin
A downloadable tool
Texture Origin Editor
A Godot 4 plugin that allows you to easily edit the texture origin of tiles in a tileset with preset anchor buttons.
Features
- Edit texture origins for individual tiles or in bulk
- Select multiple tiles using Ctrl/Cmd + click
- Quick preset anchor points (Top Left, Center, Bottom Right, etc.)
- Easy access to all tilesets in your project
- Select all tiles with a single click
- Visual feedback for selected tiles
Installation
1. Copy the `addons/texture_origin_editor` folder into your project's `addons` directory.
2. Enable the plugin in `Project > Project Settings > Plugins`.
3. The Texture Origin Editor panel will appear in the bottom-right dock of the editor.
Usage
1. Use the dropdown menu to select a tileset resource from your project.
2. Click on a tile to select it. Use Ctrl/Cmd + click to select multiple tiles.
3. Click one of the preset anchor buttons to set the origin for all selected tiles.
4. Use "Select All" to quickly select all tiles in the current tileset.
5. Use "Clear Selection" to deselect all tiles.
Anchor Points
The plugin provides 9 preset anchor points for quick editing:
- Top Left, Top Center, Top Right
- Middle Left, Middle Center, Middle Right
- Bottom Left, Bottom Center, Bottom Right
Tips
- The "Reload" button refreshes the list of tilesets and tiles if you've made changes to your project.
- You can see a tile's position in its tooltip when hovering over it.
- The grid automatically adjusts its columns based on the dock width.
Compatibility
This plugin is designed for Godot 4.x and has been tested on Godot 4.4.
Credits
Created by Marcel Hecker (2025)
Published | 12 hours ago |
Status | Released |
Category | Tool |
Author | marsmenschli |
Made with | Godot |
Tags | Godot |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
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